Some problems don't fit a standard product. In collaborative projects we bring our attention technology, the 3D algorithms and real vergence, into the partner's own system. Then we stay for training and support.
Paid development engagements with industry, clinical, and defense teams. Partners are named only with their permission.
Oculomotor signals are among the earliest objective markers of neurological change. We build the eye tracking inside diagnostic instruments: the partner owns the clinical question and the device, we supply the measurement, with the accuracy and auditability a regulated instrument demands.
The right place to measure an athlete's eyes is on the field, not in the lab. We develop eye tracking that integrates into helmets and headgear, so the measurement travels with the player and holds up in motion.
A long history of work with simulation and immersive-systems companies, across flight, vehicle, and synthetic training environments. We integrate eye tracking into whatever the trainee already wears or the system already uses, and feed gaze into the simulator's own data stream, so instructors debrief from an objective record instead of a recollection.
Defense customers frequently cannot let recordings leave the facility. We build for that constraint: attention data processed on the system, semantics on models the customer trains, and a data path the customer controls end to end. Helmet integration is an active area of development.
The glasses capture a signal. What partners come for is what our algorithms do with it. We took eye tracking from 2D to 3D by solving the geometry as exact mathematics: gaze vectors, vergence, and real-world coordinates are computed. That is also why the accuracy holds, and why every result is reproducible and auditable. Decades of work, and several results no one else has.
The hard problem of the field. Our algorithms solve eye position, head pose, and scene geometry into one real-world 3D coordinate frame, joined with spatial computing. Attention lands on objects, not pixels.
Solved from both eyes as exact geometry. Reproducible, auditable, defensible. When a result is challenged, the eye video answers.
Analysis and semantic recognition run at the edge, on models the customer trains. No public cloud in the path. Built for customers who cannot let their data off-site.
These capabilities do not have to stay inside our own instruments. In collaborative projects we integrate the algorithms themselves, the exact 3D geometry and real vergence, into the partner's own platform: their simulator, their autonomy stack, their device. The technology becomes part of their system.
You bring the problem. We help define what attention data would answer it, and how our technology gets there.
Custom hardware from our fabrication lab when needed. Software integration through the open SDK: simulators, EEG, motion capture, or your own stack.
A working capability inside your platform, your team trained on it, and the engineers who built it a phone call away.
Online or on-site, for Argus systems and legacy ASL instruments. Get your team productive fast.
Warranty extensions and repair, for Argus products and existing ASL eye trackers alike.
If attention is the missing signal in your platform, we have probably built something close before.
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